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The Elder Scrolls V Skyrim: The Warrior Skills And Perks Guide

Two hundred years have passed since the events of The Elder Scrolls IV: Oblivion, and it is now the 201st year of the 4th Era (4E 201). The High King of Skyrim has been assassinated, and the threat of civil war looms over the land of Skyrim; one side wishes to secede from the crumbling Empire, while the other wishes to remain a part of it, believing that it is still worth fighting for. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.

 

The Warrior

In Skyrim, the 18 skills the player can utilize and improve upon are divided into three groups; The Warrior, The Mage, and The Thief. The Warrior's set of skills focuses on physical combat.

The Warrior Skills & Perks

Each skill in Skyrim now has its own perks that become available as the skill level increases. Some of these perks have multiple ranks, and each successive perk rank can require a higher skill level before becoming available. The player is able to select a new perk every time the player's character levels up and will not lose an opportunity if the player levels up again before selecting a perk. The following are the only confirmed perks to be in Skyrim yet.

Here is list of all The Warrior skills & perks detail that will help you in game to play.

Smithing

Smithing is a new skill that is to be introduced in Skyrim. Smithing will be one of the 18 skills and will fall under The Warrior play-style. As such, it acts as The Warrior's crafting skill as opposed to The Mage's Enchanting and The Thief's Alchemy.

It moves away from the Armorer Skills of previous games, in that it revolves around improving weapons functionality. It has been revealed that in order to utilize this skill you must visit a Blacksmith's shop or Smithy. Inside will be a forge (for creating new weapons and armor from raw materials), a grindstone (to improve weapons), smithing bench (to improve armor) and a smelter (to change raw material into ingots).

Creatable Items

The following are weapons or armor that become available to create as the skill is leveled up:

  1. Hide armor
  2. Leather armor
  3. Iron armor and weapons
  4. Studded armor
  5. Steel armor and weapons
  6. Imperial armor and weapons
  7. Dwarven armor and weapons
  8. Elven armor and weapons
  9. Orcish armor and weapons
  10. Glass armor and weapons
  11. Daedric armor and weapons
  12. Ebony armor and weapons
  13. Dragon armor and weapons
  14. Note: Not a complete list

Smithing Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Steel Smithing

Smithing 30, Steel Smithing

Can create Steel armor and weapons at forges, and improve them twice as much

Elven Smithing

Smithing 30, Elven Smithing

Can create Elven armor and weapons at forges, and improve them twice as much

Dwarven Smithing

Smithing 30, Dwarven Smithing

Can create Dwarven armor and weapons at forges, and improve them twice as much

Advanced Armors

Smithing 50, Advanced Armors

Can create Scaled and Plate armor at forges, and improve them twice as much

Orcish Smithing

Smithing 50, Orcish Smithing

Can create Orcish armor and weapons at forges, and improve them twice as much

Arcane Blacksmith

Smithing 60, Arcane Blacksmith

You can improve magical weapons and armor

Glass Smithing

Smithing 70, Glass Smithing

Can create Glass armor and weapons at forges, and improve them twice as much

Ebony Smithing

Smithing 80, Ebony Smithing

Can create Ebony armor and weapons at forges, and improve them twice as much

Daedric Smithing

Smithing 90, Daedric Smithing

Can create Daedric armor and weapons at forges, and improve them twice as much

Dragon Smithing

Smithing 100, Dragon Smithing

Can create Dragon armor at forges, and improve them twice as much

Heavy Armor

"Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Deadric armors." Heavy Armor will be one of the 18 skills and will fall under The Warrior play-style. Heavy Armor skill is raised by the use of certain kinds of armor that the in-game character can equip. Heavy Armor typically weighs more than Light Armor, thus making you move slower while equipped, but provides increased protection.

Heavy Armor

The following are the confirmed heavy armors that benefit from this skill:

  1. Iron - Shield, Helmet, Armor, Gauntlets, Boots
  2. Imperial - Helmet, Armor, Gauntlets, Boots
  3. Steel - Shield, Helmet, Armor, Gauntlets, Boots
  4. Dwarven - Shield, Helmet, Armor, Gauntlets, Boots
  5. Orcish - Shield, Helmet, Armor, Gauntlets, Boots
  6. Ebony -Shield, Helmet, Armor, Gauntlets, Boots
  7. Daedric -Shield, Helmet, Armor, Gauntlets, Boots
  8. Dragon -Shield, Helmet, Armor, Gauntlets, Boots

Heavy Armor Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Juggernaut (5)

Increases armor rating for Heavy Armor by 20% (+20% per additional rank)

Fists of Steel

Heavy Armor 30, Juggernaut

Unarmed attacks with Heavy Armor gaunlets do their armor rating in extra damage

Well Fitted

Heavy Armor 30, Juggernaut

25% armor bonus if wearing all Heavy Armor: head, chest, hands, feet

Cushioned

Heavy Armor 50, Fists of Steel

Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet

Tower of Strength

Heavy Armor 50, Well Fitted

50% less stagger when wearing only Heavy Armor

Conditioning

Heavy Armor 70, Cushioned

Heavy Armor weighs nothing and doesn't slow you down when worn

Matching Set

Heavy Armor 70, Tower of Strength

Additional 25% armor bonus if wearing a matched set of Heavy Armor

Reflect Blows

Heavy Armor 100, Matching Set

10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet

Block

The art of blocking an enemy's blows with either a shield or weapon. Blocking reduces the damage and staggering from physical attacks. Having skill in the Block combat art allows the player to parry or absorb melee and archery attacks with shields and successful blocks reduce damage. It has been confirmed that blocking is impossible while dual wielding weapons, or having a weapon in one hand and a spell in the other. Blocking is not automatic, but wearing a shield should still give you a bonus to your overall defense rating. Blocking will be more reaction based in Skyrim. Holding the block button will now perform a shield bash, so in order to succesfully guard an attack, one must time it.

It can be activated by clicking and holding down the right mouse button (PC), the left trigger (Xbox 360) or L1 (PS3).

Block Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Shield Wall (5)

Blocking is 20% more effective (+20% per additional rank)

Deflect Arrows

Block 30, Shield Wall

Arrows that hit the shield do no damage

Quick Reflexes

Block 30, Shield Wall

Time slows down if you are blocking during an enemy's power attack

Power Bash

Block 30, Shield Wall

Able to do a power bash

Elemental Protection

Block 50, Deflect Arrows

Blocking with a shield reduces incoming fire, frost and shock damage by 50%

Deadly Bash

Block 50, Power Bash

Bashing does five times more damage

Block Runner

Block 70, Elemental Protection

Able to move faster with a shield raised

Disarming Bash

Block 70, Deadly Bash

Chance to disarm when power bashing

Shield Charge

Block 100, Block Runner, Disarming Bash

Sprinting with a shield raised knocks down most targets

One-Handed

The art of combat using one-handed weapons such as daggers, swords, maces, and war axes. Those trained in this skill deliever deadlier blows. One-Handed is a new skill that is to be introduced in Skyrim. One-Handed will be one of the 18 skills and will fall under The Warrior play-style. One-Handed skill is raised by the use of weapons that the in-game character can hold/use with only one hand. One-Handed combat promises to be more versatile than its Two-Handed counterpart by allowing combinations such as a one handed weapon and shield or spell, Dual Wielding, and others.

One-Handed Weapons

The following are the confirmed weapons that benefit from this skill:

  1. Dagger - Iron, Ancient Nordic, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  2. Sword - Iron, Ancient Nordic, Steel, Imperial, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  3. War Axe - Iron, Ancient Nordic, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  4. Mace - Iron, Ancient Nordic, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon

One-Handed Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Armsman (5)

One-Handed weapons do 20% more damage (+20% per additional rank)

Fighting Stance

One-Handed 20, Armsman

Power attacks with one-handed weapons cost 20% less stamina

Hack and Slash (3)

One-Handed 30, Armsman

Attacks with war axes cause extra bleeding damage (Additional ranks raise the bleeding damage)

Bone Breaker (3)

One-Handed 30, Armsman

Attacks with maces ignore 25% of armor (+25% per additional rank)

Bladesman (3)

One-Handed 30, Armsman

Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank)

Dual Flurry (2)

One-Handed 30, Armsman

Dual wielding attacks are 20% faster (40% for second rank)

Savage Strike

One-Handed 50, Fighting Stance

Standing power attacks do 25 bonus damage with a chance to decapitate your enemies

Critical Charge

One-Handed 50, Fighting Stance

Can do a one-handed power attack while sprinting that does double critical damage

Dual Savagery

One-Handed 70, Dual Flurry

Dual wielding power attacks do 50% bonus damage

Paralyzing Strike

One-Handed 100, Savage Strike, Critical Charge

Backwards power attack has a 25% chance to paralyze the target

Two-Handed

The art of combat using two-handed weapons such as great swords, battle axes, and war hammers. Those trained in this skill deliever deadlier blows. Two-Handed is a new skill that is to be introduced in Skyrim. Two-Handed will be one of the 18 skills and will fall under The Warrior play-style. Two-handed skill is raised by the use of large weapons that the in-game character must hold with both hands. Due to the use of both hands, a spell or another weapon can not be used while a two-handed weapon is equipped.

Two-Handed Weapons

The following are the confirmed weapons that benefit from this skill:

  1. Battle Axe - Iron, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  2. Great Swords - Iron, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  3. War Hammers - Iron, Steel, Dwarven, Orcish, Elven, Glass, Ebony, Daedric, Dragon
  4. Ancient Nordic Great Sword
  5. Ancient Nordic Battle Axe

Two-Handed Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Barbarian (5)

Two-Handed weapons do 20% more damage (+20% per additional rank)

Champion's Stance

Two-Handed 20, Barbarian

Power attacks with two-handed weapons cost 25% less stamina

Limbsplitter (3)

Two-Handed 30, Barbarian

Attacks with battle axes cause extra bleeding damage (Additional ranks raise the bleeding damage)

Deep Wounds (3)

Two-Handed 30, Barbarian

Attacks with greatswords have a 10% chance of doing critical damage (+5% per additional rank)

Skull Crusher (3)

Two-Handed 30, Barbarian

Attacks with warhammers ignore 25% of armor (+25% per additional rank)

Devastating Blow

Two-Handed 50, Champion's Stance

Standing power attacks do 25% bonus damage with a chance to decapitate your enemies

Great Critical Charge

Two-Handed 50, Champion's Stance

Can do a two-handed power attack while sprinting that does double critical damage

Sweep

Two-Handed 70, Devastating Blow, Great Critical Charge

Sideways power attacks with two-handed weapons hit all targets in front of you

Warmaster

Two-Handed 100, Sweep

Backwards power attack has a 25% chance to paralyze the target

Archery

An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.

Archery is a skill type that has appeared in The Elder Scrolls II: Daggerfall as well, and It is similar to Marksmanin that was in The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Archery as opposed to Marksman, is considered a combat skill, not a stealth skill. The only details that have been released about archery so far, that the bow will take longer to pull back but do more damage and that holding the string back will drain your stamina. The bow also is said to act more like a long-range high-precision high-damage weapon (contrary to the short to mid-ranged bows of previous installments), there are certain perks that allow you to zoom in, hold your breath and use pre-ballistic slow motion while aiming a bow.

Books

List of books that can increase this skill:

  • Vernaccus and Bourlor.
  • The Black Arrow.

Trainers

List of individuals that can increase this skill by giving them gold:

  1. Faendal (Riverwood).
  2. Aela The Huntress (Whiterun: Jorrvaskr).

Bows

The following are the confirmed weapons that benefit from this skill:

  1. Ancient Nord Bow - Damage: 11 Weight: 12 Value: 45
  2. Elven Bow - Damage: 22 Weight: 12 Value 470
  3. Hunting Bow - Damage: 9 Weight: 7 Value 50
  4. Long Bow - Damage: 7 Weight: 5 Value: 30
  5. Orcish Bow - Damage: 17 Weight: 9 Value: 150

Archery Perks

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks)

Requirements

Description

Overdraw (5)

Bows do 20% more damage.(+20% per additional rank)

Eagle Eye

Archery 30, Overdraw

Pressing Block while aiming will zoom in your view

Critical Shot (3)

Archery 30, Overdraw

10% chance of a critical hit that does extra damage (+5% per additional rank)

Steady Hand (2)

Archery 40, Eagle Eye

Zooming in with with a bow slows time by 25% (50% for second rank)

Power Shot

Archery 50, Eagle Eye

Arrows stagger all but the largest opponents 50% of the time

Hunter's Discipline

Archery 50, Critical Shot

Recover twice as many arrows from dead bodies

Ranger

Archery 60, Hunter's Discipline

Able to move faster with a drawn bow

Quick Shot

Archery 70, Power Shot

Can draw a bow 30% faster

Bullseye

Archery 100, Quick Shot, Ranger

15% chance of paralyzing the target for a few seconds

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