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[Update]: Alice Madness Returns Snouts Locations Guide (PC, X360 & PS3)

Alice Madness Returns Snouts Locations Guide will help you find all the Bottles. These snouts are spread throughout each chapter and sometimes are slightly hidden

 

 

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Chapter 1

There are a total of 14 snouts in this chapter to find and shoot. Some of them will be right in plain sight and others will be slightly hidden. You will be able to hear them when you are close to them especially if they are below or above you.

1. Slug With A Shell

Snout 1

You will find it just after you encounter the Bolterflies for the first time. It will be flying high above at the far end of this area around the ramp.the Duchess has learned her manners, and is now asking for your help. She will give you a PEPPER GRINDER if you will shoot it at first PIG SNOUTS for her. SNOUT 1/ 14

Snout 2

When You enter ‘free aim’ mode by using the ‘first person view’, so shoot the pig snout to make it fly into the kitchen. This is 2nd pig snouts. SNOUT 2/14

Snout 3

You can find it flying above in the right corner on the 2nd platform of the same area where you just found your’s 2nd Snout. SNOUT 3/14

2. The Crockery

Snout 4
You can find it on the left side when you enter the area where you can see a city of gears. SNOUT 4/14

3. Hatter’s Gate

Snout 5

Once you are on the floating platform, look back towards the main building to
see a PIG SNOUT 5/14

4. Hatter’s Domain

Snout 6

After killing the 2nd wave of madcaps. A gate will open. Go past it and collect the teeth, then look
ahead. jump down to the platform with the flower.Once you are down there, use shrink sense and look behind you. You will see aninvisible platform leading into a lower room. Down here are teeth, MEMORY and a PIG SNOUT 6/14

Snout 7

You will find it underneath of the next platform just after finding Snout 6. Then just jump across to the lower platform with another hole in the way that leads to a dead-end and turn around and shoot the SNOUT.7/14

Snout 8

After Shooting the snout 7 it will make a vent appear, which you can use to get some teeth and BOTTLE Go into the building now and a ways in you’ll hear another pig. Jump to the far ledge and turn around to see the PIG SNOUT 8/14

5. About Face

Snout 9

After the fighting with Menacing Ruin Two switches will pop up. You’ll notice that a PIG SNOUT
9/14
is by one of them so go ahead and pepper it when you can.

6. Smelling & Regurgitating

Snout 10

After fighting an eyepot in the 2nd room come back the first platform will be a MALICIOUS RUIN, with TWO bolterfly nests above him. Try to take out the nests from a distance before focusing on the big baddie. Down on the ground there are also some pots and teeth along with some minor ruin enemies. You can also easily pick up a MEMORY from one of the frozen platforms in here. There is PIG SNOUT 10/14

Snout 11

Now go to the right-side of the room. Up on the ledge on the wall is a KEYHOLE that you can make appear with your SHRINK SENSE. Go through it to find some teeth and a MEMORY Past the memory you can get a open-air look at the factory. There’s a PIG SNOUT 11/14

Snout 12

In This new Area on next platform Here, blow up the wall with a bomb and you’ll find a KEYHOLE behind
it. This path leads to some teeth, and to a hole where you can see a giant teapot eye. However, look too the left for a PIG SNOUT 12/14

7. Cranking Up & Pressing Down

Snout 13

You will now be in the Dodo Miserarium.  Jump to the left platform and look to the left. There is a PIG SNOUT 13/14

Snout 14

After deliver ingthe legs to the Hatter. You will see a scene now showing the Hatter being put back together. He will ramble nonsense and then take you and make a grand escape. When you regain
control you will be outside. Shoot the PIG SNOUT 14/14

Chapter 2

There are a total of 14 snouts in this chapter to find and shoot. Some of them will be right in plain sight and others will be slightly hidden. You will be able to hear them when you are close to them especially if they are below or above you.

1. Tundraful

Snout 1

Head over to the trampoling now. On the way is an AWESOME ship in a bottle
and moon art in the distance. Also be sure to check the right for a  PIG
SNOUT 1/15

Snout 2

In the new area with the weapon HOBBY HORSE Kill the one to get a feel for the enemy, the three that follow him. Some icicles will fall down for you afterwards. Go up the steps and crush the wall on the right. Crush the wall after that too. Jump to the far ledge then turn around and pepper the PIG SNOUT 2/15

Snout 3

Follow the incline now and check out the floor on the right of the next room. You can blow it up. Fall down there and gather up the stars/teeth. There are invisible platforms in this room you can use to get to the gold teeth on the ledge to the left. Do that, then look to your right to see a PIG SNOUT 3/15

Snout 4

After meeting the Cheshire, and Cheshire will reward you with some rose red paint Use the nearby mushroom to continue. The game will show you a path to the bottle we saw earlier. Drop down and float over to the RIGHT ice chunk. To the right is a PIG SNOUT 4/15

Snout 5

After droping down into the lower area. Use your shrink sense to find the board in the water then get on it. It will start to go down the water, so stay on for the ride. After the hole, you can jump off to collect the teeth and the BOTTLE. Break the ice wall near the bottle and shoot the PIG SNOUT 5/15

2. Deluded Depths

Snout 6

In the start After Killing the snark Go back out and jump on the FIRST fish to the right. Turn around and find the PIG SNOUT 6/15 behind you.

Snout 7

Go over to the next piece of land. Here head RIGHT. This path has invisible platforms. First is a plank that shifts, then a jump to a mushroom and a circular invis. platform. Use your shrink sense to line up the jump. Follow the platforms to the right as you go over to the structure. Here you can follow ANOTHER invisible path around the building. Be sure to look up to the left for a PIG SNOUT 7/15

Snout 8

Right after (snout 7) take the LEFT path. On the way there is some chests to the right and black corral to the left (which you can make go away to see a KEYHOLE and the path to aBOTTLE. Head back out. Further down the path is a coral door with a clam and teeth. You’ll soon see ‘Barrelbottom’ and can talk to Cheshire if you wish. Enter the town. Stop a ways before the central monument. To the right is a  PIG SNOUT 8/15

Snout 9

When you will meet a new enemy: the Drifting Ruin. And dealing with it. Then past the entryway, go into the left room for teeth and a BOTTLE.  Now down the path head to the left. There is a diagonal invisible path here leading to a house. More invis. Path surround the house, and a PIG SNOUT 9/15

3. Chores Unending

Snout 10

After killing both of them a series of swiches will open up. Follow them upwards on the maui heads until you can enter the shark mouth. In here you will meet the OCTOPUS, who is apparently Irish. He’ll want to play hide and seek… ok. Head to the left and you can sense an invis. platform with some teeth on it. You can also shoot a PIG SNOUT 10/15

Snout 11

Now Grab the chests and be on your way. Now, from where they drop you off, drop off the ledge and break the chests. There is a BOTTLE behind them. Jump back up to the ledge. There is a PIG SNOUT 1/15

Snout 12

Now Follow the path until you get to the SECOND BIT GREEN jellyfish thing. If you drop off to the left there’s some chests. To the right, use your shrink sense to see some invisible platforms. Follow them and you’ll hear a pig sniff. Look backwards and up to find the PIG SNOUT 12/15

Snout 13

Enter the shark mouth when you are done. You’ll now see a scene with the Carpenter. When you regain control you will fight a Drowned Sailor, After killing him, explore the left side of the graveyard. Behind one of the graves is a PIG SNOUT 13/15

Snout 14

Afterwards return to the main area. Use your sense yet again and look down the doorway on the left There is a PIG SNOUT  14/15


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